Age of Empires II: The Conquerors > Các chế độ Game > FE DM Michi Stones

FE DM Michi Stones

by fobbix - 34 downloads

Known Bugs:
    None
Notes: Text description is currently outdated. Will update in due course.Youtube video introduction on gameplay elements. Games vs AI + Scenario Preview Video: https://youtu.be/Sq4pc9jvNEETechtree Video: https://youtu.be/ViE2GU_wxrsRunthrough of civilization units: Not created as of yet.Behind the datafiles: Not created as of yet.
Michi Stones
Forgotten Empires 3.3: Death Match: Post Imperial:The purpose of this mod is to make front tree-line walling ineffective or otherwise balanced; to remove the ability to slow down the game to a stand-still. Designed ONLY to be played in DM Post-Imp games. The Forgotten Empires civilizations have been added which adds additional flavour to the game. I have modded the FE civilizations for online multi-player. Forgotten Empires also changes the building sets for the existing civilizations too, greatly enhancing the dynamic-ness of the graphics (and hence the 50 MB download size).Made with counter-balances against Persians and other factors taken into consideration, for example Turks/Koreans needed walls for defence; whilst Vikings are generally useless so have been updated too. This mod should be fine for both closed and open maps, and more so for rush maps as there is also a starting +15 headroom pop, which creates a more organic start. And in my opinion that negates the temporary black-screen that some players experience (along with screen resolution glitches), and any kind of initial delay advantage from the starting game seconds. Palm trees and others have been set to 150 for more balancing between food/wood civilizations on open maps too.Please take a note that I don't know of all of the changes that have been made to FE 3.3. Important Known Forgotten Empires Changes (To Original Civilizations)
    Bombard Cannon does area/splash damage.Trebuchet does area damage and can cut tree stump; along with easy wood cut.Palisade Gate. Onager cuts wood. (Removed)Onager projectile speed is 0.6 quicker. (Removed)Elite Tarkan can be created at stable. (Decided to keep although not the new Tarkan stats/cost)
General Changes To Gameplay! (Listed in the order of the most impact to gameplay)# Walls,
    Fortified walls have been removed and stone walls have had their HP slightly reduced. Palisade walls have been drastically increased as it doesn't work for post-imperial units.
# Stone Resource
    Stone cost is x2.Starting stone is x2.Stone gather is x2.Stone resource is x2. Market resource trade is x1.
This makes the market resource trade far less effective for stone, which means most civilizations can't have 2000 BBT (See Turks/Byzantines though.) The market resource trade for stone does have an interesting impact on FFA and 1v1. As you can trade stone for gold. Although you could be helping another enemy in the long run.# Tree resources altered (See Trees near bottom.) Depending on the type of tree used (Pine/Forest/Etc). The amounts have been altered. For Michi/BF/Closed maps you should use the tree type that store lesser resources. This potentially makes games play out quicker or fairer, and reduces the amount of maximum time a single game can last. (I have been thinking about increasing the initial amount of wood available since civilizations need to first construct buildings which make it generally unfair for wood civs anyway. This is true, although wood civs usually have food units also. I have however made Farms cost slightly more which should balance the end-game slightly.# Unique Archer + (Viking Arbalest+Maygar Cavalry Archer) Moderately Destroys Ram (I consider archer targeting rams first to be a gameplay glitch, totally unfair for archer civilizations which don't stand no chance against players of the same skill with siege ram). I have however altered the lesser upgraded rams so that they have more HP and the same speed as siege rams.# Onager Mechanics (+1 Range for Onager unit ONLY, Siege Onager and Mangonel unaffected).# Trebuchet has +75 HP which takes it up to 225. This is because it was impossible to stop even a few paladins destroying the Trebuchet (despite being heavily defended.) Might actually have been better to just give it more melee armour as it does mess around with the siege counter. This has a good feel to it, Bombard Cannons will not be cost-effective against Trebuchets now though.# Bombard Cannon
    +1 Range.x1.5 damage to buildings.x1.5 damage to stone buildings.+200 damage to castles.
Added in since Trebuchets now have more HP which means the bonus is to destory walls/buildings ONLY. These cannons will now destroy a castle about twice as quick as a trebuchet would (Unless you have Japanese as an ally).# Castle build-time has slightly increased by 5%. However for Britons/Japanese/Mayans they have a speed-up of 20%, (after the 5% has been applied.)# Farms Cost slightly more wood to produce.# Cavalry Archers - Cost -25% wood. This is because the unit was deliberately under-powered by the game designers in regard to it being far too over-powered in the original AoE. It is an combat-effective unit, but it used to squander (costs) too much wood, so it was never cost-effective to create.# Bloodlines to most Civilizations (145 HP Cavaliers/Heavy Camels.)# Treadmill Crane to all Civilizations (Villagers build faster.)# Arrow Tower is now effective as the resources required have been decreased and the time taken to make a normal tower is reduced. # New building;/unit type for all Americas civilizations as follows..---Sun Temple. (Not an accurate depiction). Enables a more dynamic range of units once the game has started. The Elite Eagle Warrior is created at both the S
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Thông tin
Type:
Changes Game Play
Tên trò chơi:
Downloads:
34
Created By:
fobbix
Version:
1.15
Allowed in Rated Games:
Không
Download Size:
53.69 MB
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