Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Mod Design > Sheep vs Wolf - mod GUIDE
5 User(s) làđọc chủ đề này 30 phút vừa qua
0Thành viên5 Khách
0Thành viên5 Khách
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Chủ đề tích cực nhất tuần qua:
#ReviveCS - Proposal (27 Bài viết)
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Basics: how to sheep: https://www.youtube.com/watch?v=M5fcNboppVc
Basics: how to wolf: https://www.youtube.com/watch?v=JSjqX10Y1WQ
There will be a full civ rework in this mod and I wanna show concept:
The main idea behind this:
-make interesting civs
-able to play with random civs
-unused civs upgrading
Please feedback.
That's not bug. No wood from tree with any unit.
1- i've saw people killing the bear with a tower center inside the bear place. in less than 20 min the bear was dead (becouse they had some issues, else it probably would have been dead even in 15-18min)
i feel like that's very unfair, wolfes has no way to defend themself from that and save the bear.
2-i've saw sheeps using a bug that teletrasported them outside of a base using a keep on the border, getting inside the keep and than getting outside of the keep outside of the base. i've saw that happen in the new map.
i feel like that's very unfair, wolfes has no way to defend themself from that and save the bear.
and the bear doesn't even attack the TC.