Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > Roulette Blood
12 User(s) làđọc chủ đề này 30 phút vừa qua
0Thành viên12 Khách
0Thành viên12 Khách
What's popular right now:
Word Association (93 users)
AoKTS updates (66 users)
1.6 reward campaing (53 users)
CBA PathBlood 1.8.0 (51 users)
Photos of Voobly Players (39 users)
New Voobly Client 2.7 (25 users)
New CBA Hero now supports HD / D... (23 users)
Most active threads in past week:
TDII TeamBonus V4A2 (13 posts)
Why will this error occur while ... (10 posts)
$200 HEROFEST 1v1 TOURNAMENT by ... (9 posts)
Voobly crash (9 posts)
Cant join voobly to play = Direx... (5 posts)
Please resume patch development ... (5 posts)
Can't launch AoM T (4 posts)
I showed best chokepoint strategy!
Starting units weaker and progressively unlock better ones with kills.
Heroes start at 400 kills and hero list will upgrade rather than heroes being added on.
All wonders now 10000hp
Enemy/ally units in front spawn area now take auto damage.
Swapped attila with nobunaga.
Removed auto selection triggers.
Fixed a bug where a garrisoned unit can prevent a player from being defeated.
Check original post.
Hopefully no more bugs if you find any please report.
MICH PLZ RATE THIS MAP !!!
There were not any bugs in the first place.